Discussion > Editing
Silly Question About Injecting Levels
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Trashbat:
I know that it's probably not possible but my ignorance in programming compels me to ask.
Is it remotely possible that user made levels could be somehow injected into the original Doom64 so that they may be played on a real N64? Even it's something doable sometime down the road it would great to know. I can only dream!
Kaiser:
It is possible actually. However in Doom64, textures are stored and referenced though indexes rather than by name. Those indexes were affected by what order the textures are in between the T_START and T_END markers. In order to be mod-friendly, the texture indexes were hashed, allowing users to insert new textures without having to worry about index ordering. Wadgen auto-hashes the textures when it is compiling the IWAD.
In order for custom levels to work on the N64, the texture indexes will need to be converted back...
Trashbat:
Wow. So it is doable then? Is that something that could possibly be added later on? Or is that just too far from your road map? It would be stupidly cool to be able to custom maps on the original hardware... and it would give a proper use to my 64Drive flash cart. :)
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