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Author Topic: texture changes not being remembered  (Read 80 times)

sector666

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texture changes not being remembered
« on: April 29, 2012, 12:54:15 AM »

I have the April 9 version of builder64 installed. I've found that DB64 still seems to have problems remembering texture changes sometimes, and will revert them to what they used to be somewhat randomly. There are a few things I can note about when I've seen this behavior.

I've been copying and pasting textures in visual mode. I've been going in and out of visual mode frequently. Also, I've been saving the wad under new filenames frequently (I always do this often so I always have several backups to go back to if necessary).

I think that it has to be related to either going in and out of visual mode too much, or perhaps saving resets textures somehow (in fact I'm strongly wondering if saving is what's doing it). Pasting textures, going in and out of visual mode, and saving where about the only things I was doing when I noticed some textures resetting.


I installed the April 9 version of DB64 over an older one (the one from before the slimdx trouble showed up). That couldn't have affected anything, could it? I don't recall hearing anywhere that you have to uninstall the old version before installing a new one.


Edit: I did a little more on the map, adding some vertexes to some linedefs, aligning some offsets, and changing textures in visual mode. That's all I did other than saving. Nothing with the textures went wrong until after I saved.

After saving under a new filename, going back into visual mode I now saw some textures had reset. I really do think it's saving that's causing this.

If I reopen the newly saved map the textures are correct again, so it's saving correctly. It's just like something gets reset in memory after DB64 finishes saving.
« Last Edit: April 29, 2012, 01:14:33 AM by sector666 »
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Kr00zA

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Re: texture changes not being remembered
« Reply #1 on: April 29, 2012, 03:45:10 AM »

I dont get this problem and the only thing I do differently is that I never use the 'copy/paste' textures function and my main use of visual mode is to change/aline textures and change floor/ceiling heights.

Have you checked to see weather the problem is caused by the copy/paste function... doing so in visual mode... or both? I change textures in visual mode all the time and have never had textures reset.
« Last Edit: April 29, 2012, 03:47:53 AM by Kr00zA »
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Kaiser

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Re: texture changes not being remembered
« Reply #2 on: May 03, 2012, 03:58:33 PM »

I am looking into it. I've seen that bug myself on a few occasions.
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sector666

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Re: texture changes not being remembered
« Reply #3 on: May 04, 2012, 05:07:12 AM »

After editing some more, I've think it never happens unless you save under a new filename.

Hitting the save map button, I can't recall ever seeing textures rest. On the other hand, using "save map as" under the menu and saving under a new filename, I've seen it happen frequently.

I also don't think that visual mode has anything to do with it. For one if any textures do reset after saving, you can see it by mousing over the line or sector without ever going into visual mode. I'm also pretty sure that one of the few times that I was changing some textures outside of visual mode, those lines reset too when I saved under a new filename.
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